Summoners war first attack crit damage. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. Summoners war first attack crit damage

 
Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arenaSummoners war first attack crit damage 6 Cooltime Turn -1Smokey Skills

(Reusable in 4 turns). Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Maybe there's a different value that is correct. 67. 2 Harmful Effect Rate +5%. You command a formation of characters and give them orders according to which of their cards are in your hand, similar to games like RAID: Shadow Legend and Cookie Run: Kingdom. Damage increases accordingly to your Attack Speed. 5 Damage +10%Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has dark attribute. 3 Damage +10% + Lv. The attack animations of raoq s1 and s2 are completely same so some ppl thought raoq uses s1 to attack when raoq uses s2. 5 Cooltime Turn -1 + Lv. 5% of the enemy's max HP, separate, but added together for the final number. 76 max rolls difference. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. 4 Damage +10% + Lv. Summoners War: Sky Arena Wiki Monsters Element. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. Then, you would need 2000 ATK to hit for 6000. (Reusable in 4 turns) + Lv. Damage is base (base damage+modifiers)*crit modifier. Dark Harg – Kroa. Attacks with the horns and provokes for 1 turn with a 50% chance. As a general rule, players supposed aim for runes with higher. Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit. 2 Harmful Effect Rate +10% + Lv. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. Tesarion – 41% res. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Critical Rate, abbreviated in-game as CRI Rate, is the probability of landing a Critical Hit. + Lv. Shun Skills. (Reusable in 3 turns) + Lv. Increases the Critical Rate of ally monsters with Fire attribute by 23%. The Orbia stats. His first skill possesses a multiplier of 430%. 2 update and is only obtainable by using the Crafting System. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. Now let's say you had another Chow with 40k HP, 1k attack, and 150% CD His s1 would do: 9,500 (4,300 + 5,200) damage before defense reduction on a non crit, and 15,950 (10,750 + 5,200) damage. The [Hidden Aim] pose disables after you attack on your turn. Certain attacks have mixed scaling. Increase the Attack Power of ally monsters by 33%. Stat Priority : Spd; Crit Dmg%; Atk%; Crit Rate% Base stats. 4 Cooltime Turn -1 + Lv. 4 Damage +10% + Lv. Inflicts damage proportional to the Enemy's MAX HP. Veromos, a monster with 35% more base defense and 12% less base HP would benefit even more from the DEF stat than Ramagos. Icaru provides a team up skill that allows the team to gang up on an enemy. 4 Damage +10% + Lv. ) and let the 2/4/6's fall as they will _^. 3 Cooltime Turn -1 + Lv. Against this AD, my Leo always goes first. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. Skill 2: Arrest: Blinds the enemy and inflicts damage up to 3 times. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. first calculated with half dmg without any artifact impact. 6 average rolls or 9. This attack receives a 50% Critical Rate bonus. Lushen Skills. So if the highest dmg one moves first, he'll be buffed for the next teamups. This is the only buff that partially works. Discuss the game with fellow summoners around the globe!. 3 Damage +10% + Lv. Crit. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. The faster your Attack Speed, the greater the damage becomes. Everytime you attack or upgrade a rune, a request goes to the server, calculates the damage / result, returns it to the app so that SW can continue with whatever it is doing. on top of that only the Icaru using teamup gets atkbuff from the passive. Crit. The reason I think most people build for Crit Damage is because with 2 attack % runes it is easy to have significantly higher attack % than it is crit damage % before you get to sub stats. ToA. 6 Cooltime Turn -1 Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. Bale bs5: 75k ehp. 4* {ATK}) Attacks an enemy and recovers all allies by 50% of the inflicted damage. (Reusable in 5 turns) + Lv. The Monster gets an additional stun effect to its attackFat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. Claire Skills. Crit. 2 Damage +5% + Lv. 7* {ATK} Show Skill Ups. they are not the exact same stats. Ahman, Chasun, beast monks, pioneers, epi priests, etc. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. (Reusable in 4 turns) + Lv. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. 5 Cooltime Turn -1. (Reusable in 3 turns) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each. Increase the Critical Rate of ally monsters by 24%. 5-3% for most cases and it lines up with my experiences. Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. (Reusable in 4 turns) Multiplier: {ATK}* ( {SPD} + 30)/150 x3. Rate Crit. 6 Cooltime. Rate Crit. However, you need a high defense (3300+) to max out the number of allies you attack with. So if you give him an attack buff, the 230% of attack side of the scaling will be a lot better, but the 10. Recovers the HP and Attack Bar of an ally target by 30% each. For instance, with two ATK main artifacts on Bale, it helps reaching that 32k cap with a 200ATK bonus ! (Skill 4 ) CRT DMG +8 only works on 7 Monsters. With these stats tats can do a projected 15,000 damage per skill 2 allowing for a good amount of damage per second from each tarq. Thus you have to lower either one, take crit damage for example, leaving it at the base 50%. All skills scale and easy to skill up and rune. Damage Resistance Accuracy; 99: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860 Max: 3345. + Lv. Baleygr the Fire Lightning Emperor is a nat 5 fusion monster. Expose Weakness. It will matter to a point of 1-5% of the total. 6 Cooltime Turn -1 Pierces the enemy with a sharp icicle. However, you need a high defense (3300+) to max out the number of allies you attack with. + Damage +5%. for me, bsr5 was easy, but my best critdmg set is only 240. 6 Cooltime Turn -1Attacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Attack Speed for 2 turns. For this one, its 3rd dealt 41k dmg without crit and 120k damage when crit. Atk damage is good for just basic ones that don't rely on crits. 4 Damage +10% + Lv. Stats. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Defense of the opponent is not taken into account. Next, I would go with a slot 2 Will Spd rune with CR, Acc, HP, Atk, Def, and maybe Crit damage. Rate Crit. According to their response, MULTI CRIT DAMAGE do not stack. Unlike those two. then you need to know crit rate and damage both to answer your question. Rate Crit. (Reusable in 5 turns) + Lv. + Lv. (Reusable in 4 turn (s)) Skill 3: Crime Alert: Attacks all enemies, decreasing their Attack Bars by 50% each and weakening their Defense for 2 turns. Moreover the first skill on awakened form is strenghtened, and each hit inflicts continous damage with 35% chance on max skillup. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. 4 Damage +10% + Lv. Show Skill Ups. (Reusable in 4 turns) + Lv. Attacks an enemy 3 times. 2 Damage +10%. Each one can apply a dot if it lands as a critical hit. Well on Verdehile for example you obviously want 100% crit rate. 1900 days - 1st LD5: • 5 yr. Anavel Skills. Crit. Lv. 3 Damage +10% + Lv. . Except his 2nd skill does 15% of his max HP as damage. Damage = TotalAttack ∗ ([1 + SkillUps] + CritDamage) * Multiplier. Speed Crit. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. + Damage +15%. 2 Damage +5% + Lv. He has a great third skill that increases critical rate and defense for all allies for three turns. This attack will deal more damage according to your Attack Speed. 3 Damage +10% + Lv. 4 Harmful Effect Rate +5% + Lv. Base on my understanding, crit damage deals a lot more damage. A low-crit Feng Yan will, for example, delete Camillas really easy, while a crit will make her cleanse the DEF break. Hadoken. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. 4 Damage +10% + Lv. I'm not sure if he somehow takes skillups into account averaging out damage or what. 2 - Have immunity/cleanse. 58% crit rate. Lv. 3 and the results in ur 2nd lushen by 1. 3 Harmful Effect Rate +10% + Lv. Crit. Each attack has a 25% chance to stun the enemy for 1 turn. 8*spd)*att. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. 4 Damage +10% + Lv. 2 Damage +10% + Lv. (Reusable in 3 turns) + Lv. 4 Damage +15% + Lv. Attacks the enemy to disturb its HP recovery for 2 turns with a 70% chance. 2 Damage +10% + Lv. Iron Uppercut (5. [Hadoken] will be activated in succession with a 30% chance. At first glance, it looks unreliable compared to DEF buff. Increase CRI Rate (Solid Blades) Continuous DMG (Assassinate . [Mach Punch] will be activated in succession with a 30% chance. Chart: WAR : When can we use CRIT DAMAGE? Schizophrenic Gamer 292K subscribers Subscribe 769 38K views 7 years ago Some misconceptions about crit. Attacks the enemy with the beast 2 times. The best substats are damage dealt on water, first attack crit damage, and cdmg as good. Working with filters: this function lets you differentiate the good builds from the exceptional builds. Has no cooldown time. Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. If I have 40% crit damage and 10% attack from sub-stat, Rage Atk/Crit%/Atk is actually superior at 59% CR. Bale bs5: 75k ehp. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when setting up the Runes. RYU Skills. 6 Cooltime Turn -1 As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. Each attack has a 60% chance to decrease the target’s Attack Speed for 2 turns. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. Calls upon the wandering souls to attack the target 4 times. Summoners War: Sky Arena Wiki Monsters Element. If the enemy's attack lands as a Glancing Hit, counterattacks with [Iron Uppercut]. So if an enemy Lushen as a 200% CD with a 10% CD reduction artifact he does 190% CD. [Automatic Effect] Damage +5%. Inflicts continuous damage for 3 turns if you get a critical hit. 3 Damage +10% + Lv. g. Subreddit for mobile game Summoners War: Sky Arena. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. Absorbs the Attack Bar by 10% for each turn of the harmful effects on the target. [Automatic Effect] + Lv. Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. The damage is proportionate to the enemy's MAX HP. Despite of beiing an attack type monster, he is mostly used for his third skill: his critical hits fill up the attack bar of all allies by 20%. Not only does she effectively boost everyone’s Speed and Attack Stats accordingly due to her abilities, but she’s also capable of breaking the Toughness of enemies and inflicting Fire damage over time (DoT). (Reusable in 5 turns) Strikes an enemy with thunder. 6 Cooltime Turn - the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. Causes an elemental explosion to attack an enemy. 2 Cooltime Turn -1; Lv. (Reusable in 3 turns). Honkai: Star Rail Asta Build Guide. The equation of final damage is. Fire Monsters; Water Monsters. The damage is proportionate to the enemy's MAX HP. + Effect Rate +10%. You can do 6k damage per card with 171% Atk and 145% CD. Deals great damage to a number of enemies or neutralizes spells to gain advantage. The optimizer will include these stats into its calculations and suggest the most suitable builds. Up to a maximum of six runes may be equipped to a monster, although they must be bound to a monster in order to. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. + Lv. 5 Cooltime Turn -1The DMG stat should honestly just be ATK + (ATK * CR * CD) but his equation doesn't work like this (or some % of it) at all. Fire Monsters ; Water Monsters. Also, Miles additional damage is based on his speed not attack so. 5 Damage +10%. But mostly rage+blade is come with 1 set. the second one would be too high on the attack side. Looking for mainly off of the monsters hp, not off enemy hp. (This is the same for defense, double the defense halves the damage) 80% crit dmg starts to overtake the 63% ATK roughly at 800 ATK. Multiplier: 4. Each strike reduces the enemy's Attack Bar by 20% (Reusable in 5 turns) + Lv. Damage = TotalAttack ∗ ( [1 + SkillUps] + CritDamage) * Multiplier. e Mo Long s3, Daphnis s3. so a 194% CD lushen like yours would optimaly have 194% bonus attack, which equals 900*1. Karl's main feature is his third skill which ignores all damage reduction effects, including shields (both from runes or the skill effect) and. Ran: Ran is another strong damage dealer, and carries with her the rare attack lead, which is a potential third leader skill for your group. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. 5 Cooltime Turn -1 After the crit rate patch, it may have been better to go for Crit rate slot 4 with atk, spd, hp, +1 like def or ACC but since you choose that already, I would keep it. Leader Skill. Just pulled Miles and was pleasantly surprised at how he performs. 5 Cooldown Turn -1 As one can see, the base damage of a skill is a function of a monster's total stat and the multiplier for the given skill. Obs: TotalAttack = BaseATK (White)+BonusATK (Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for each skill and its multiplying the whole formula. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. You will gain immunity to inability effects, have your Defense increased by 30% but Attack Speed decreased by 30%. Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance. Optimizing with 5 Focus Stats: choose 5 stats that are the most important for your monster. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. PvE: Vampire/Blade or Vampire/Nemesis - SPD / Crit Dmg / %ATK or %ATK / Crit Dmg / %ATK with speed attack crit rate and crit damage substats. 3 Cooltime. Res leader skills. 2 Damage +10% + Lv. So if you get a Fatal Rune with Attack % make sure that it. Good set runes for Fire Inugami, available since the early game, are Fatal and Blade sets with lot of attack and crit damage. 2 you don't have high and low damage received. (Reusable in 5 turns) + Lv. (Reusable in 4 turns) + Lv. • 8 yr. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Knowledge is gained through the beneficial effects that are granted on the Fire Lightning. Laika is a great monster to use in PvP defense thanks to his passive skill which mitigates the incoming damage at 35% of his Max HP and he has 50% chance to revenge. The [Hidden Aim] pose disables after you attack on your turn. Neal – 20% res. Once you enter the game after its release, you will become the summoner who summons the monsters for your aid to protect this kingdom named Rahil,. 4 Damage +15% + Lv. (Reusable in 5 turns) + Lv. Damage +10%. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk. So from my experience and testing you should aim for around 10. 2k hp for all those stats is worth it. The Orbia stats. Summoners War: Lost Centuria is a realtime RPG-style strategy game. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance. 3 Harmful Effect Rate +10% + Lv. She needs speed, crit rate, accuracy, and a ton of HP. A crit% slot 4 rune is worth 11. 5 sec for the result to return. Leader Skill. 6 Cooltime Turn -1Attacks all enemies to increase the duration of harmful effects granted on them by 1 turn each. You can get critR from leader skill/awaken bonus/substat. Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Damage Resistance Accuracy; 103: 30%: 50%: 15%: 0%. 80/7=11. Critical Hits won’t occur when attacking the enemy. Summoners War: Sky Arena Wiki Monsters Element. The Monster gets an additional stun effect to its attackRYU Skills. Speed Crit. 7* {ATK} Show Skill Ups. Attacks the enemy quickly and strongly. If Raoq's damage hits first and kills it - no activation. Yes, on rage blade it is possible because you can get 36 from subs + base 15 + 12 (blade set). + Damage +10% + Damage +15% This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. Divide ur results for the first lushen by 1. 4 Damage +10% + Lv. (Reusable in 4 turns) + Lv. + Lv. 6 Damage. (Reusable in 4 turns). I found this image of a spreadsheet ranking the monsters by top 30 HP, Attack and Defense at a facebook group and figured I should post it here. She is really good in Necropolis Dungeon because her first skill is a 3-hit skill and her third skill hits 5 times. + Damage. + Lv. It takes 9. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by the 30. 2 Damage +10%. Chemical_Pyro •. 3 Damage +5% + Lv. Leader Skill. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . on a crit based monster ( monster with a guaranteed/naturally high crit rate) that CC rune is not needed, so if you replace it with crit damage and use 2 att% thats 126% to attack and (idk whats the max for a crit damage % so lets go with 63%) and 153% to crit damage. This set-up literally needs no other subs than Crit. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. Lv. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. This is particularly useful on units with high values of attack on their first skill or special attack effects. More effects will be granted as the sum of the numbers increases. Still a work in progress farming a few more efficient Determination sets. The way a Leo vs. 2 Damage +10% + Lv. Your attack will always land as a Critical Hit against the target who has lower Defense than yours. toX. The damage ratio could be like Enemy HP*. S1 Def. So when crit rate = 100%, Crit Damage = 50% . 2 * attack) + (5 * hp) Basically attack barely affects the damage, as can be seen by applying attack buff and seing a very small increase in damage For speed though. Damage Resistance Accuracy; 103: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. Multiplier: 3. Also, his second skill is an AoE attack speed and critical rate buff. + Recovery +15%. To further limit / decrease "waste", specialization needs to be defined. In addition, recovers HP by 30% of the inflicted damage. I'll quote what they said. Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to. Stat Priority : Crit R%, Crit D%, Atk% Base stats. (Reusable in 5 turns). If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. Attacks the enemy 2 times and deals more damage when the enemy's HP is low. 3 Damage +10% + Lv. 3 Harmful Effect Rate +5% + Lv. His second skill is a three hit on single target with each hit having a 75% chance to defense break the target on max skill up. Rate Crit. 3 Damage +10% + Lv. (Reusable in 4 turns) + Lv. The first team for GB7 is: (1) Belladeon – Light Inugami. This is not a problem to reach since his second skill gives 30% crit chance extra. e 75 damage consistently vs 50 damage one turn then no. Add Randy to your monsters! Randy (Fire Bounty Hunter) is a good attack monster in Summoners War. 4 Damage +10% + Lv. + Lv. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. Crit. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. Lv. If the number is the same as the previous number, the attacks ignores the enemy's defense. passive to proc more often but not after eachother. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY hits them when they are above 80% hp. He is often runed Violent / Revenge so that he can Violent proc and/or Revenge proc (this last one is particulary good. Bombs do significant damage! Bombs ignore defense! Bombs stun anything that survives the explosion, setting them up to be. Kro (Dark Inugami) is a good attack monster in Summoners War. Rate Crit. + Damage +20%. Kro (Dark Inugami) is a good attack monster in Summoners War. Summoners War runesThe normal attack throws a bat to attack a targeted enemy twice. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has light attribute. Here, all the Light summons have a specific number of active, passive, and ultimate skills. Rate Crit. Iffrit Att * (265 + (1. bonus atk % should be equal to total cd%. This is actually true - having double the ATK deals double the damage. with average substats, 10 crit rate per run puts you at 75% total crit rate (on monsters that dont get crit on awakening).